What started out as a passion project and a way to make unique gifts for family and friends, over the course a year evolved into an entire brand. My partner and I always wear each others jewellery and at one point thought we should start to make our own. Using the skills I've learned as a motion designer we began to experiment with 3D printing and made some prototypes and went from there.
Driven by a desire to create the future, Twenty Third C fuses jewellery design with motion graphics to push jewellery into the 4th dimension.
There are many facets to what we do, but let’s start with this season's line & custom opportunities.
Our first launch is a 'nod' to our ever evolving lines.
MONOLITH - DUALITY - ANIMALS - VORONOI - BARE BONES
Inspired by polyhedrons, animals and structure our current collection is a taste of what the future holds.
Desire. Converge. Create. Twenty Third C
Concept & design - Twenty Third C
Shading, lighting and rendering - Raphael Rau
Audio - Zelig Sound
Special thanks to those who've helped along this journey.
The initial idea derived from a simple concept - explore the notion of 'division' through design and animation. As a loose idea I felt this would be a great way for each member of the team to creatively invest in there own section, with their own style that ultimately would be held together by the same common tread - things moving apart.
Going a little deeper, 2016 was a seemingly very divisive year, the media would have you believe. In many respects it was this sense of division in the media that put the concept at the forefront of my mind, but I wanted to explore it in an abstract way and ultimately create something positive. Create a world that hinted at this idea of division but where it would actually take you to higher dimensions and almost set you free.
When we spoke as a team the concept evolved into Division & Unity. Things dividing but becoming stronger together. Between the team we wrote a script aimed to drive the overall narrative of the piece. That would be come the backbone to create visual metaphors from.
Through various iterations of style frames and directions, I settled on a look and feel that went back to basics, techniques wise - using C4D's standard render and restricting myself to only 2 render passes and object buffers (Prizes for who guesses the 2 render passes). This meant I didn't get bogged down with render times and was able to render the entire sequence locally on one machine. Sometimes constraints force you to think differently. This piece was definitely an exercise in constraint, both visually and technically. The added beauty of eliminating the technical challenges was that it free'd up time to just focus on the flow of the orb.
The orb symbolises, you, me and ideas. It travels through 5 stages on it's journey through the abstract world - Birth, separation, division, inspiration, individuality.
Design and Direction - Nik Hill (created at Territory Studio for ODD NY)
Type animation - Daniel Hojlund
Production - Joy Whilby
View full credit list here
Working as part of the in house team at Territory, my role was to design and art direct a 3D facial tracking projection mapping project for live installation.
Territory credits -
Art Direction, Design & Animation: Nik Hill
3D Modelling & Animation: Nick Lyons, Duncan Dix
3D Animation: Chris White, Jay Dingle
Production: Joy Whilby
Working as part of the in house team at Territory, I was responsible for Design, art direction, animation & 3D modelling for this sequence.
Territory Credits -
Concept: Marti Romances
Storyboard: Ian Palmer
Design, 3D Modelling and Animation: Nik Hill
Production: Sam Hart, Evdoxia Sardi
OFFF Cincinnati - Main Titles
After our conference at OFFF Barcelona 2015, the team were invited to talk at OFFF Cincinnati and produce the Main Titles for the festival. For some of the team members this was the first non commercial project they had participated in.
The concept behind the project was agreed early on in pre-production. We wanted the Titles sequence to reflect the core essence of the festival. Different creative studios and artists congregate in one place - the festival - to share, inspire and be inspired. We wanted to reproduce the OFFF logo in 3D and deconstruct it in a way that each piece could represent different artists. We all have unique styles and skill sets that feed designs into the world for everyone to enjoy. This ripples out, bounces around, inspiring and motivating us all to create new and even greater things. We constantly inspire each other across many different mediums and with this title our aim was to represent and visualise this symbiosis, whilst celebrating the convergence of artists. We wanted the project to be a learning experience, to push our boundaries and explore new territories. We tried Arnold, the new Cinema 4D render engine for the first time (Thanks to Raphael Rau for answering our Arnold queries). This achieved faster and more realistic results and we created a bespoke typography for this project.
Whilst comping and editing the piece, we thought that the story could be interpreted in many different ways by many different creative minds, so we decided to give people the chance to create their own version of the sequence using our renders and projects! And that's when we decided to make all of this material open source and create the site OFFF Cinci Remix, where everyone can now be part of it, play, explore and submit their own "remixes" of the piece. We want everyone to be involved in this project!
Feel free to grab the package and don't forget to send us your video link so we can post all of your sequence offfcinciremix.com
We want to thank all the OFFF family for letting us have such an amazing experience. Special thanks to Hector and Nathalie. And the guys from the CAC in Cincinnati who made us feel at home - thanks Drew.
Marti Romances: Director / Compositer
Peter Eszenyi: Technical Director / 3D Artist
Nik 'Nikill' Hill: Art Director / 3D Artist
Daniel Højlund: Lead 2D Animator
Ryan Rafferty-Phelan: Concept & Development
Behind the scenes music courtesy of ©: MODEL 86 - Swell
Concept UI design for SPY.
Role: Art director, lead designer and animator
Full Territory credit list here
© Universal City Studios Productions LLLP 2015
Working as part of the in-house team at Territory Studio I was involved in various tasks from concept through to production of screen graphics for Avengers: Age of Ultron. My roles were predominantly 3D design, UI animation and design for Dr Cho and Banner sets. As well as this, I had to pick up various design and animation tasks throughout the project for Stark and other sets. I worked closely with the mighty Yugen Blake in creating lots of these screens.
I was also DOP for the showreel, which involved directing the shoot, setting up interesting compositions and filming all of our screens. I also designed and animated the title card.
Full Territory credit list here
Marvel Credits Director: Joss Whedon Production Designer: Charles Wood Set Decoration: Richard Roberts Art Director: Alan Payne VFX Supervisor: Christopher Townsend VFX Producer: Ron Ames
Channing Tatum and Mila Kunis star in "Jupiter Ascending", an original science fiction action adventure from Lana and Andy Wachowski, the creators of The Matrix trilogy.
Territory was approached to work with The Wachowski's to produce animated screen graphics for Warner Bros.'s February 2015 release of the film. Production designer Hugh Bateup was interested in a unique view of the galaxy through graphic displays, and asked us to collaborate with his team.
My roles on this project included on-set support, 3D design and 2D animation.
WARNER BROS. CREDITS
Directors: Lana and Andy Wachowski
Production Designer: Hugh Bateup
Set Decoration: Peter Walpole
Production Company - Territory
Art and animation - Nik "nikill" Hill, Marti Romances, Yugen Blake, Gabor Ekes, Ryan Hays, Dave Penn
Creative Direction - David Sheldon-Hicks
Production - Sam Hart
Edit: Andy Schofield, Cristina Casanova
Audio: DJ Metatron - U'll Be The King Of The Stars
(C) 2015 Warner Bros. Pictures, Jupiter Ascending
MILES is the story of a teenage dirt bike rider (Rasmussen) who stumbles upon M.A.X., an escaped prototype of the most advanced military creation in history. Miles explores M.A.X.’s abilities and the creature quickly develops into something fiercely loyal, intelligent and nearly unstoppable.
Territory were approached by director, Oliver Daly to help design and animate M.A.X.'s view of the world through a HUD display, holographic controls, and screen graphics for the military control room, and end titles for the film.
My role was to design, animate and edit the end credit sequence. It was super fast turn around so we explored the route of filming the UI designs, from the short, playing on our computer monitors, then tracked this footage into a 3D camera move.
Working as part of the in house team at Territory Studio, my role as Senior Motion Designer was to design and animate 3D hero content for Peter Quill's Milano screens as well as animate a selection of the 2D UI elements. I also designed and animated the main control screen for VFX in the Milano. For Nova Prison my role was to design and animate 3D content and prepare computer screens for on-set playback. I also created some concept pre-visualisations for the organic Dark Aster interface.
Full Territory credit list available here
Marvel Credits Director: James Gunn Production Designer: Charles Wood Set Decoration: Richard Roberts Art Director: Alan Payne VFX Supervisor: Stephane Ceretti VFX Producer: Susan Pickett
FMK Film, an assembly of seven concentrated film snippets that deconstruct and expand the logic, beauty and anguish trapped within each track of the 7 tracks on Matthew Wilcock’s debut EP, FMK / Floating Metal Key.
My role was to Art direct, design, animate and composite CGI content for the Battery Snap and Bent Dead sections.
Full FMK credit list available here
Working alongside the mighty Yugen Blake I helped Art direct, design and animate 3D content for audio powerhouse Zelig Sound's 2014 showreel opener.
The idea evolved from audio waveforms into a spacey, architectural, graphic world which we fly through to reveal pertinent quotes and eventually land on the Zelig end frame.
Working as part of the in house team at Territory Studio along with the guys over at Alphabetical, my role in this project was to design, light and render stills for print and create setups that were ready to be animated.
Additional 3D modelling by Rachel Chu.
I also animated and composted a quick feature that can be found here.
Working as part of the in house team at Territory Studio alongside Microsoft's London team - Soho Productions, my role was to design and animate a concept logo reveal for Upload - a new gaming and entertainment experience for XBox One.
The lovely chaps over at WeAreSeventeen commissioned me to design and animate some idents and lower thirds for BT's online channel Film Fix.
Animation coming soon
Working as part of the in house team at Territory Studio, along with Axis animation - our task was to create the murky organic interior to Axis' Grey Goo molecule.
My roles were design, animation and compositing.
Here it is, the final project for my BA[Hons] Motion Graphics degree. It's an experimental piece based around Geometry, the cosmos and rhythm. Enjoy.
Soundtrack - Ibmab by Nikill
Sound design - Liptical Optura
Forever and always
A introduction into contextualising my brain type [53% L] [47% R]
The first in a series of Geometric Op Art inspired style frames.
In partnership with Land Rover’s advanced research division and Ink, Territory designed and animated UI and motion graphics for three digital films showcasing the Vision Concept’s pioneering future technologies.
My role was senior UI animator.
Further versions and full credit list can be found here.
Territory was invited to collaborate with 5 other outstanding animation studios to create a 1 minute piece entitled "London's Hero 2013". Organised by Cut&Paste, sponsored by HP and hosted at pop-up studio ZED over a 3 week period, each studio was given just 5 hours to create a 10 second segment, and just a few frames from the previous teams animation to stitch theirs onto. Territory was given the 5th segment - Middle-Age.
Working alongside Marti Romances my roles were character designer, rigger and animator.
Full credit list can be found here.
Virgin Atlantic approached Territory asking us to design and animate a set of informative, character driven explainer animations showing customers how to use their on board Vera entertainment system.
The aim was to incorporate UI graphics with character animation to make a friendly, easy to understand piece. The biggest challenge for us artistically, was coming up with a style that remained on brand, echoing Art and Graft's beautifully crafted safety video, whilst also coming up with something that remained true to Territory.
In order to achieve this, we opted to push more of a hybrid route utilising 3D modelling and animation techniques, rendered with a 2D look and feel, with a bit of motion graphic styled animation transitions thrown in the mix too.
My main role in this project was to lead a small team of freelancers in order to execute the final four videos. I illustrated character concepts and worked with Rachel Chu to turn them into 3D models and was lead designer, rigger, animator and compositor.
Working with Factory311, Arsenal FC contacted us to create a series of stings for their online TV channel - Arsenal Player.
My roles were direction, camera operation, design, animation and compositing.
Check out the behind the scenes here.
Digital print from Tri Infinity piece
I was commissioned to paint two murals in Bristol Children's Hospital's cardiac ward. Part of the concept was to leave areas blank for children to colour in during their stay. We're installing perspex screens to so that the process can be enjoyed whilst the patient stays, but wiped off ready for the next.
Illustration commission for tech firm Mason Zimbler
Acrylic on canvas
Ink and bleach portait
Ink and bleach portait
Ink and bleach portait